Q-Games

Corporate Site

Company Message

Q-Games is operated out of Kyoto under the guidance of industry veteran Dylan Cuthbert.

Stunning visual aesthetic and high-quality sound design and audio exemplify the work of Q-Games, and we’ve got the tech and tools to make it happen.

We first gathered the attention of the industry at large with our work on the music visualizer and visual presentation of the PlayStation 3 operating system, which in turn garnered us recognition as a young studio with a bright future. We take pride in these high expectations, and have confidence in our ability to live up to them.

But for us it’s not just a matter of producing entertaining games – we also want players to constantly feel that they’re experiencing something resting on the cutting edge of technology. It’s with this goal and conviction that we strive for excellence day in and day out.

Notable Creations

Star Fox Command
Platform NintendoDS
Genre Shooting
Release Date (Japan) 8/3/2006
Published by Nintendo
DIGIDRIVE
Platform GAMEBOY ADVANCE
Genre Action-Puzzle
Release Date (Japan) 7/27/2006
Published by Nintendo
PixelJunk Monsters
Platform PlayStation3
Genre Puzzle-Simulation
Release Date (Japan) 12/6/2007
Published by Q-Games
PixelJunk Shooter
Platform PlayStation3
Genre Shooting
Release Date (Japan) 12/10/2009
Published by Q-Games
X-RETURNS
Platform NintendoDSi
Genre Shooting
Release Date (Japan) 6/30/2010
Published by Nintendo

Company Outline

Office Location Arte Oike 3F, Oshinisinotouin-cho 612, Nakagyo-ku, Kyoto
Director President & CEO: Dylan Cuthbert
Established 2001
Operating Capital 3.2 million JPY
Number of Employees 40 people
Primary Operations Planning, creation, and development of computer software.
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